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| Plenty of Fun - 4.4 / 5 |
As an enthusiast of the open-world genre, I was pretty excited to get my hands on Middle-earth: Shadow of War. The first instalment in the Lord of the Rings spinoff was a surprising success back in 2014, with critics and fans heaping praise upon its excellent combat mechanics and distinctive characters. Much like its predecessor, Shadow of War is a game of gargantuan proportions; a vast open-world adventure full of monsters all eager to kill you off.
While the last decade has seen games of this ilk improve with bigger maps and better graphics, Shadow of Mordor‘s Nemesis System was, in my opinion, the most innovative idea brought to the open-world genre in the last ten years. Although it’s surprising other RPG’s haven’t gone down the route of creating their own type of Nemesis System, pleasingly, it returns in Shadow of War; bigger and more enthralling than ever.